ADMEC Multimedia Courses

Autodesk Maya Master

Training Mode: 

Online and Classroom


06 Months (2 Hrs/ 3 Days in a Week, Sat & Sun- 2½ Hrs/ 2 Days in a Week)

Autodesk Maya Master course at ADMEC is a six months training program which will teach students the fundamentals of 3D designing and animations. Students will get to learn all the concepts from basics to advanced level.

This course features in-class training, supportive learning environment, industry-certified trainers and up-to-date syllabus. ADMEC provides every student with state-of-the-art Mac and PC workstations to facilitate the great learning experience.

Who will be your Mentor?

Our mentors have been creating professional Maya models and animation for many years. They will also be responsible for writing the course content which is a combination of sheer hard work and their industry experience.

Pre-requisites for the Course:

  • Proficient with Windows or Mac operating system
  • A basic understanding of computer hardware and software is essential
  • Knowledge of Adobe Photoshop is required

Semesters and Modules: 

MODULE 1: Introduction to User Interface and Modeling

This module will give students a comprehensive overview of Autodesk Maya and will learn how to produce CGI high-quality content for film and TV, games, and advertising industry through user interface and modeling feature sets. They will gain both theoretical and practical experience.

Key Takeaways:

1. Getting Started

  • Outline of the Maya interface
  • Files and Maya projects
  • Organizing viewports
  • Customizing the interface
  • Navigation
  • Hotbox and marking menus usage
  • Objects selection
  • Move tool
  • Rotating and scaling
  • Working with pivots
  • Understanding the Channel Box and Attribute Editor
  • Grease Pencil tool

2. Creating and organizing Maya Scenes

  • Working with the Outliner
  • Creating hierarchies
  • Grouping of objects
  • Usage of groups as pivots
  • Hypergraph Understanding
  • Hiding and showing objects
  • Creating layers
  • Knowledge of selection masks

3. Producing Polygonal Models

  • Understanding the differences between NURBS and polys
  • Generating polygonal objects
  • Selection of polygonal components
  • Usage of Soft Select and reflection
  • Sculpt tool
  • The Combine and Separate commands
  • Working with subdivision surfaces and Boolean tools

4. Manipulating Meshes

  • Working the Modeling Toolkit
  • Extrude tools usage
  • Extruding along a path
  • Polygon Bridge tool
  • Bevel tools
  • Merging vertices and edges
  • Poking and wedging faces
  • Smoothing models and addition of details
  • Handling object history

5. Refining Meshes Process

  • Working with edge loops
  • Using Edge Flow for smooth geometry
  • Reorientation of geometry using Spin Edge
  • Drawing details using Connect tool
  • Mirroring geometry
  • Modeling with nonlinear deformers
  • Modeling with lattices

6. NURBS Modeling Methods

  • Introduction of NURBS modeling and editing
  • NURBS primitives
  • Working with NURBS curve tools
  • Using NURBS Revolve, NURBS Loft, NURBS Extrude and NURBS Planar

7. Refining process for NURBS Models

  • Utilization of isoparms to refine NURBS surfaces
  • Extraction of NURBS curves from surfaces
  • Opening, closing curves and surfaces
  • Forming curves on a surface
  • Prominent curves on surfaces
  • Trimming of NURBS surfaces
  • Working with fillets for connecting surfaces
  • Conversion of NURBS to polygons

MODULE 2: Texturing, Lighting, and Rendering

This module provides an in-depth understanding of Autodesk Maya's texturing, lighting, and rendering capabilities. The module has been created to help users make the most of this sophisticated application and to broaden the horizons in the field of animation.

1. Creation of Materials

  • Synopsis of Maya renderers
  • Basic understanding of materials
  • Creation and application of maps
  • Bitmaps as texture
  • Working with the Hypershade window
  • Ramp material usage
  • Using displacement and bump mapping
  • Mental ray materials

2. Applying Textures

  • Mapping of textures within materials
  • Projection of textures on surfaces
  • Multiple materials application to polygonal objects
  • UV mapping application
  • Working with UV Texture Editor

3. Rendering in Maya

  • The Render Settings menu
  • Lights and lighting types in Maya
  • Shadows Creation
  • Basics of cameras
  • Depth of field addition
  • Motion Blur usage
  • Raytracing reflections and refractions
  • Using Final Gather for softer shadows
  • Rendering of existing footage using image planes
  • Matching lights and shadows to images
  • Making of Image-based lighting
  • Batch rendering

MODULE 3: Animation and Rigging

This module will make students take a deep drive into the Autodesk Maya. They will learn character modeling, rigging, and animation, apart from texturing and lighting. Students will be making their own 3D projects creating their own 3D models and characters and bringing life to them through animation.

Key Takeaways:

1. Animation in Maya

  • Animation interface understanding
  • Animating objects using Set Key
  • Modifying keys in the Graph Editor and Dope Sheet
  • Making breakdown keys
  • Animating objects along spline paths
  • Ghosting animation
  • Animation playback with Playblast
  • Animating with constraints
  • Generating animation cycles
  • Adding sound to animations

2. IK and Rigging in Autodesk Maya

  • Introduction of IK
  • Determining IK Tools
  • Joint Chain creation
  • Rigging the Joint Chain
  • Understanding Skinning process
  • Editing a Skinned Geometric Object
  • Defining a HumanIK Skeleton
  • Illustrating a HumanIK Skeleton

MODULE 4: Visual Effects using Dynamics

This module will make students specialize in visual effects with the help of dynamics, ndynamics and much more. They will learn the techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this module is to learn how systems can be developed to achieve more desirable results from soft and rigid simulations.

1. Autodesk Maya Dynamics

  • Introduction of Maya Dynamics
  • Rigid Body Dynamics understanding
  • Creating and running the Simulation
  • Discovering Soft Body Dynamics
  • Setting up a Soft Body Simulation
  • Simulating a Beach Ball
  • Utilization of PhysX for Dynamic Simulation
  • Use of Maya Bullet Physics for Simulation

2. Particles

  • Introduction of Particles
  • Creation of Particle Waterfall
  • Setting Particle Attributes
  • Adding a Collider Object
  • Rendering Particles

3. nDynamics Concepts

  • Discovering and introduction of nDynamics
  • Creation of Dripping Water
  • Configuring nParticles
  • Understanding nCloth
  • Hanging Curtains creation
  • Simulating Hair with nHair

4. Autodesk Maya Fluid Effects

  • Learning Fluid Effects
  • Adding a 3D Fluid Container
  • How to Edit Flames
  • Adjusting the Fire Source
  • Liquid Simulation Creation
  • Fluid Emitter Configuration
  • Simulating Liquid Interaction
  • Ocean Surface Creation
  • Floating an Object on an Ocean Surface

5. Hair and Fur

  • Understanding Hair and Fur
  • Discovering Hair
  • Making a Wig
  • Styling the Hair
  • Discovering Fur
  • Growing a Beard

6. Paint Effects

  • Identifying Paint Effects
  • Use of 2D Paint Effects
  • How to create 3D Paint Effects
  • Surface Interaction Working
  • Paint Effects Collisions Working

7. Compositing in Autodesk Maya

  • Understanding of Compositing
  • Introduction of Autodesk Composite
  • Multiple Layers Compositing
  • Color Output Remapping

8. Student Portfolio, Project, and Test

Training Mode: 

  • Regular
  • Fast-Track
  • Weekends (Sat/Sun)
  • Only Sundays
  • Online

Regular Mode: 06 Months - 3 days in a week, 2 hrs session per day
Fast Track Mode: 03 Months - 6 days in a week, 2 hrs session per day

Practice hours are unlimited. You can come all 7 days for the practice

Institute Timings:
(April to November)
Monday to Saturday : 7am to 7pm
Sunday: 10am to 4pm

(December to March)
Monday to Saturday : 8am to 8pm
Sunday: 10am to 4pm

How to Apply: 

If you are ready to explore and learn in the sphere of animation, then join our Autodesk Maya Master Course. Our courses will only help you grow professionally and attain your desired goals. In the case of any inquiries, please get in touch with our career counselor at +91 9811-8181-22 or email at

Why Join Us?: 

a. Hands on experience on Real time projects b. Course Material as per Industry Standards c. Support and Career Advice throughout the course and even after completion of the course

Learning Methodology: 

  • Our class sessions consist of a small group of students.
  • Learners are trained to develop intellectual awareness and skill, nurtured through our training and professional experience.
  • Special workshops and guest lectures being conducted every month for a great learning experience.
  • Hands on learning, problem solving and development of creative solutions to practical issues.
  • Project Portfolio and 100% Job Placement Support

Career Options: 

Digital Artist, Animator- Rigging Artist, 3D Maya Modeler, Lighting Artist, Texturing Artist, Digital Effects Animator, Character Animator, Maya Designer, Modeling and Texturing Artist, Compositor, 3D Animator, 3D Visualizer and Render

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Landmark: Rohini East Metro Station
Helpline 1: +91 9811 - 818 - 122
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